upper part will be thread 0 (which is good, because serialized? the privacy statement. Game of the Day. If you haven't noticed yet, we have a retro game of the day feature (top-right of the screen) wherein we feature a new retro title every single day! Only 3 seems to be sketchy. I tried that when I first tested the dump, I didn't notice the bug with that setting either. Password: [email protected] Size: 1,34 GB compressed. Hitman Blood Money PS2 ISO is the fourth in the chilling Hitman series featuring the cold-blooded killer Agent 47. We use essential cookies to perform essential website functions, e.g. Maybe I did something bad when I ported the code to std:: atomic. Issue persists even in 1.0.0. build(didn't check older builds), so it's not a recent regression. Password: [email protected] Size: 1,34 GB compressed. How to reproduce the issue: Right at the beggining, in the tutorial. You can always update your selection by clicking Cookie Preferences at the bottom of the page. Hardware is fine. ), check if the texture is not part of a target currently in use, check if there is an overlap between this and previous targets. It's not the recent update - I can reproduce the issue using GSdx from both master and 1.4.0. but don't check if current area is an old texture. Yes. Like I said this bug is in software mode. Screenshot: EDIT: Can confirm. Blood Will Tell - Tezuka Osamu's Dororo (Europe) (En,Fr,De,Es,It) ISO Sony Playstation 2 / PS2 ISOs Genre: Action Role-Playing Fighting Rating: ESRB: M, PEGI: 12+, CERO: 15+ How to Play this Game ? I tested build 1703 and still happens. But this can be a complety different bug as far as I now. Paste as plain text instead, × Everything in my PC is fine.   Pasted as rich text. fix 211c774. (a nominate button will show up on this page..). If I set it to 3 the artifacts began to pop in. Have a question about this project? It works with all the games that I have, but in this one it causes this glitch. For copyright issues / DMCA requests, please check our Legal / DMCA Page. Sign in There is a purple glitch in the top when you start a race (vague memories). Bleach: Blade Battlers 2nd. PC specifications: Intel Core I5 4690, EVGA Geforce GTX 750Ti, Windows 7 64 Bit. Tested on: Softmodded PS2 50004 with OPL from a 2,5 HDD 2000-2018 © It happens on software mode so I don't think it's a hardware mode problem. We’ll occasionally send you account related emails. Yes. Fearing he may be the next target, he heads to America. Blood Will Tell - Tezuka Osamu's Dororo (USA) ISO Sony Playstation 2 / PS2 ISOs Genre: Action Role-Playing Fighting Rating: ESRB: M, PEGI: 12+, CERO: 15+ How to Play this Game ? (adsbygoogle = window.adsbygoogle || []).push({}); Blood Will Tell: Tezuka Osamu's Dororo is a Action RPG/Adventure video game published by SEGA released on September 21st, 2004 for the Sony PlayStation 2. ), bottom part will be thread 1 (which is bad, because in concurrence of the thread 0 copy? http://www5.zippyshare.com/v/2ECiJ1d6/file.html, http://www67.zippyshare.com/v/j4MtB3mI/file.html, https://www.youtube.com/watch?v=Mb-lTm8C520, gsdx sw: sync thread if current target pages are already used by inpu…, thread 0 will copy data from 0x700 to 0x2800, the drawing is always located on the top of the buffer. Tried with different version of PCSX2 and even on a different machine. Game: Blood Will Tell - Tezuka Osamu's Dororo File Name: Blood Will Tell - Tezuka Osamu's Dororo.7z File Size: 1.33 GB Genre: Action/Platform System: Sony Playstation 2 Downloads: 18,406 Rating: (4.88 /5, … The iso integrity is also fine. So the bad sync could be the other one. But only in this game. Blood Will Tell: Tezuka Osamu’s Dororo (UNDUB) PS2 ISO Download. Did you try just using 2 rendering threads? The only texture sync that have found are, I'm quite happy. @piau9000 You need asynchornous thread. 2000-2018 © The case RT will be used as input is rather standard. Retro That should make it easier to track down. The For more emulators, check out our extensive emulators section. FWIW if I decrease extrathreads_height from the default of 4 to 1 or 2 the flickering seems to disappear (at least on my system using the first dump). For more emulators, check out our extensive emulators section. Millions of developers and companies build, ship, and maintain their software on GitHub — the largest and most advanced development platform in the world. Update: I have a I5 so I enabled 3 rendering threads. Blood Will Tell: Tezuka Osamu's Dororo. PCSX2 options: Tried all combinations of Clamp and Round. Also tried Software/Hardware mode and OpenGL/DirectX. This is the only game that have this problem, and it's happening in a part that have a postprocessing effect so I'm pretty sure something is making it run wrong. Ape Escape P UNDUB [UCES00045] + EU -> NA On the Loose patch, Romancing SaGa: Minstrel Song UNDUB [NTSC-U]. I tried camstudio but the results are very bad. Update: I have a I5 so I enabled 3 rendering threads. File: Blood Will Tell – Tezuka Osamu’s Dororo (U)[UNDUB].7z Or it misses a sync point. Tested the last build and it seems to be fixed. It works with all the games that I have, but in this one it causes this glitch. (adsbygoogle = window.adsbygoogle || []).push({}); Blood Will Tell: Tezuka Osamu’s Dororo (UNDUB) (どろろ) is a Action RPG/Adventure video game published by SEGA released on September 21st, 2004 for the Sony PlayStation 2. I don't see the bug in either dump. Blood Will Tell is an action game that borrows themes from a Japanese manga called Dororo, created by Osamu Tezuka. Languages: English, Undub. Here's a gsdump while it is working: http://www67.zippyshare.com/v/j4MtB3mI/file.html.