Do you think it is possible? Sort by. In April, you need to drop to 0-3 rookies per mission (usually 2), depending how hard the missions is (1st terror mission is not a good training opportunity). Maybe there are limitations in the port that does not allow this mode in Android? save. report. Your research path is fine. Has any of you tried this? 1.7k. Shit Post. Keep in mind you have greater numbers in any single pod engagement, and more tactical options such as flashbangs and HE grenades available at your disposal, even with just rookies. Leave the high-will-but-bad-everything-else ones until you have upgraded squad size and can carry them more easily. But update the game. Test that Long War works. Also, after steps 3 and 6, delete the following files if they appear in the EW install directory: Posted by 2 days ago. )Use beagle eske tactics liberally(flash, suppression, hunkers). Long War 2 for War of the Chosen (WOTC) This is an attempt to port the Long War 2 (LW2) overhaul mod for XCOM 2 to the War of the Chosen (WOTC) expansion. In terms of items, I don't buy scopes until a bit later: in March there are higher priorities than +5 aim at 80 bucks a pop. In March I take 4 rookies and 2 babysitters on most missions (landings and council mission need your best troops). Starting Europe you should aim to have 1-2 labs in the first month. (e.g. On each mission I take rookies with a mixture of stats and use them as a poor man's version of classes. 1. Almost every aspect of the original game is altered, creating a longer, more complex campaign that presents players with more strategic choices and customization options. 4.) Middling stats get carbine and utility (medkits, flashes, smoke). Assaults are mandatory on UFO missions because outsiders. As for falling behind in tech, are you really sure you're actually falling behind? Oh and early on a landed abductor class UFO is a gift: the mission will be tough but doable with 3 outsiders as the command pod. 1.7k. It is worth building a SHIV to tank in tough missions (council and terror). 100% Upvoted. What if you're "entrenched" with some enemies and flanking close to impossible?). 3 comments. share. Your damage needs to keep up with their tech, your defense can lag. Use overwatch to pin potential flankers. To download Long War Rebalance use this link.. Long War. High aim get assault rifle, laser sight and usually plating. Also use more than one ballistic shotgun (say medic, assault, scout), as you get both higher damage and greater accuracy on things like drones. So everyone needs at least 6HP and ideally 7HP, so they can take a hit. The goal of this mod is not to make the game easier or harder. I'm pretty sure no one has tried, but id be very doubtful it would work. Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences. It's been 3 years since I put my hands on the original Long War - about time to jump back into a Ironman Impossible campaign of this fantastic mod. AP grenades are better for rookies as HE grenades don't do much without sapper. save hide report. Always have at least one scanner on the squad for seekers. Press question mark to learn the rest of the keyboard shortcuts. I've been wanting to do a run for a really long time, but I can't find it in the steam workshop anywhere. Floater navigators get covering fire quite early, so take the first shot against overwatching floaters with a scout or someone in heavy cover. I think the point of starting in europe is to rush a lab or two. The scope is limited to getting the base LW2 experience working, but not necessarily balanced. And also fix the weak points of the mod. Since it's a Europe start, try to build 2 labs to speed the research along a bit quicker. A high-flying small must die. share. The babysitters are trying to make corporal for the OTS and squad size upgrades asap. Win one and the resources snowball for a bit. An ugly win is still a win. best. So take a high mobility one with SMG and AP/flashbang: great for flanking/scouting/meld-grabbing. )Never shoot full cover enemies, unless you have something whacky like 2 suppressions or lowered their aim so hard that there's nothing to lose. Long War in Xcom EU for Android? Until you're forced into tanking grenades/shots (later on), armor is not that critical. Pass on alien materials for advanced lasers (which you need for your snipers, shotguns, and fighters). NEVER shoot full cover enemies? Chucking an AP grenade is a great way to soften them up before you finish them off with your rifles. Now rookies are not good shots, so you can't kill all contact first turn, so you will get shot at, so you will get hit. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. While scatter makes me say don't put too much stock into a rocketeers, if you're going gauss, get a recoiless rifle for em. My approach to early game is as follows: I start NA and buy 2 more inties. Try to buy 4-5 rookies in each of April, May and June (timed for when you are running low on rookies) to build up your roster and then train them while you can. Long War of the Chosen is a total conversion mod that makes significant changes to XCOM 2 with the War of the Chosen DLC Enabled, such as making the global mission selection screen, the Geoscape, a battlefield unto itself. Personally, I'd recommend going straight to gauss right after adv lasers due to lasers dropping off in firepower but...it's your call there. Only solution is to connect to remote comp. How to early game on classic long war After finishing NSLW on normal, i fired up the classic long war and found that everything research so slowly.... my tech cannot keep up with the aliens; the sectoids with gunslinger outshoot you, the drones with armour out-tank your troops, not to … Unless you get lucky with a landed large one is probably okay as you won't have the resources to build all the new tech you unlock otherwise. Don't get into shooting matches with sectoids. And even a single death on a mission means everyone loses out on 20XP, which could well be the difference between no promotions and all promotions. Take spec babysitters with you on missions as needed. If you have lags - lower the graphics levels! After finishing NSLW on normal, i fired up the classic long war and found that everything research so slowly.... my tech cannot keep up with the aliens; the sectoids with gunslinger outshoot you, the drones with armour out-tank your troops, not to say they have very high evasion too..... my research is xeno ->alien weapons ->lasers ->alien materials starts on europe. Maybe there are limitations in the port that does not allow this mode in Android? ... More posts from the Xcom community. hide. XCOM Long War spanish translation update: Mirrors Name; Rutracker: Required pc specifications are now slightly higher. Welcome to the XCOM2: Long War 2 wiki, a part of UFOPaedia.org.Long War 2 is a mod designed by Pavonis Interactive for XCOM2 that introduces many changes, large and small, to the vanilla version of the game.